People & progression

Access Cards: Open the Right Locked Crate

Match disposable department keycards to supply crates, understand the Command card and check the Desequencer recipe before spending on a locked container.

On this page
  1. Read the department on the crate
  2. Opening one is a resource decision
  3. Making your own keycard
  4. Research and Supply cards are not extra crate routes
  5. Do not rely on reloading for different loot
Sources & version notes

At the counter

Use the keycard matching the crate’s department; Command opens all five listed crates. The Evidence Locker uses Security. A successful opening consumes the disposable card.

Release 1.0; source reviewed. Not independently play-tested.

Read the department on the crate

Players often call these objects lockers, but the relevant items are locked supply crates. Match the department shown on the crate to a Disposable Keycard. Command is the broad-access option. The Security Department Evidence Locker uses the Security lock even though its name differs from the regular Security crate. Wikily's crate reference.

Locked containerMatching card
Security Department Supply CrateSecurity or Command
Security Department Evidence LockerSecurity or Command
Medical Bay Supply CrateMedical or Command
Engineering Foundry Supply CrateEngineering or Command
Service Department Supply CrateService or Command

Opening one is a resource decision

A successful opening uses the disposable keycard. Check the department before spending a card, and do not assume that every object tagged Access Card opens every crate. Crate and keycard reference.

Before buying a sealed crate, include the cost of opening it. Its listed value does not establish the value of the contents you will reveal. Also read stolen status and contraband status separately from its department. A crate you can open can still be awkward or risky to trade.

Making your own keycard

Wikily documents a powered Cryptographic Desequencer with an owned access card in the input slot and the desired department chip in its chip slot. Blank or used cards can serve as the input; the chip remains after processing. Read the machine’s work progress before ending the day: making a keycard can take several nights, rather than one guaranteed overnight cycle. Desequencer inputs and progress.

The same reference identifies Dr. Jackson as a source of the equipment and cards, with stock conditions that depend on what you already own. Check the current offer before planning a production run.

Research and Supply cards are not extra crate routes

The current crate reference lists the five containers above. It does not establish an extra crate route for Research or Supply cards. Do not buy an unfamiliar department card on the assumption that its name proves a matching container exists.

Do not rely on reloading for different loot

The 1.0.0.5 hotfix fixes opened crates being rerolled after a luck increase and reload. Once revealed, contents are final under the corrected behavior. It also fixes a sealed Current Converter inside a locked crate incorrectly unlocking its nightly service. Owning the unopened box therefore should not be treated as already owning the usable machine. Official hotfix.

After opening, inspect the actual contents and return to the machine checklist before assuming any equipment is ready to run.

Check the record

Sources & version notes

Use the current game prompts when a build changes. This guide distinguishes source review from hands-on testing.

  1. Wikily: crate departments and keycards
  2. Wikily: Desequencer inputs, chips and work progress
  3. Official Steam: current crate and converter fixes
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