At the counter
Start with Apprentice, read each customer’s interests and budget, inspect questionable goods before buying, and protect payment cash before expanding production.
Release 1.0; source reviewed. Not independently play-tested.
Start with a shop you can understand
Apprentice is the game's recommended first scenario. It gives a general trading start rather than immediately asking you to manage a specialist production system. NPC Tips' release-build scenario table documents that recommendation; it does not establish that one specialization earns the most money. Starting scenarios.
Your long-term objective is to earn enough to own the shop. Make the next payment and preserve the cash that lets you trade towards that objective. Spending every available Credit on equipment can leave a promising store unable to buy its next useful lot.
Before opening
Read the morning report and payment reminder. Check the inventory you actually received from the previous night, rather than assuming an unfinished machine completed its job. Decide which goods you want to sell and which supplies you need to attract.
The display case is part of that decision. Goods can draw interested buyers, while neon signs attract sellers of their category. AllThings.How shows a Food Neon Sign attracting a food Scavenger whose trade panel names the sign. A sign therefore supports a supply plan; it does not guarantee a particular profitable offer. Display-case walkthrough.
At the counter
- Read whether the visitor is buying, selling or bartering.
- Check their interests, restrictions and available budget.
- Put the relevant goods on the negotiation counter.
- Inspect claims you can verify before accepting ownership.
- Read the final amount and your remaining Credits.
Keep the first inspection jobs narrow. Hemingway cigarettes use a handbook comparison; water needs a purity test. Applying the wrong tool wastes time and can lead to a confident but unsupported accusation.
Close with an overnight plan
Wikily describes a daily loop of morning report, trading, an optional night trip, services and sleep. Only one night stop is available, so decide whether that night's priority is stock, equipment or scavenging. The reported next-day customer cost makes a trip an economic choice, not a free extra shopping session. Daily sequence.
Before sleeping, check inputs, output room, battery charge and any service you intend to pay. Then read the next morning's result. One successful cycle gives you better evidence for expansion than buying several copies of a machine you have not used yet.
A useful first-week checkpoint
You should be able to explain where tomorrow's goods come from, who is likely to buy them, and which cash is reserved for the next bill. If one answer is missing, solve that gap before adding another production line. Continue with the ownership guide when ordinary trading reliably covers your commitments.
Check the record
Sources & version notes
Use the current game prompts when a build changes. This guide distinguishes source review from hands-on testing.
- NPC Tips: release starting scenarios
- Wikily: the daily shop sequence
- AllThings.How: display case and signs
- Official Steam store: game objective