People & progression

All Phone Numbers and Why Calls Do Not Answer

Find the six store telephone contacts, their unlocks and supplier roles. Diagnose no answer, delivery timing and cooldowns before placing another order.

On this page
  1. The six contacts
  2. Unlock the contact you need
  3. Ordering is a future transaction
  4. If nobody answers
Sources & version notes

At the counter

The six contacts are 8376, 8815, 56371, 4615, 3319 and 51189. Numbers require their story or network unlock; knowing the digits alone does not unlock a supplier.

Release 1.0; source reviewed. Not independently play-tested.

The six contacts

NumberContactMain purpose
8376Joe Wild's AssistantOpen Wild's Network
8815Red Imp Rep.Order beer
56371CaulsonOrder Metal Ore
4615DaleOrder Oxymore Injectors
3319AshishOrder Dream Dust
51189Odin HaraldssonInvite a buyer for weapons and supplies

Both Wikily's phone reference and AllThings.How's contact guide list these digits. They agree that the relevant introduction or story interaction comes first. Randomly dialing a locked contact is not a shortcut around progression.

Unlock the contact you need

Joe Wild opens access to his network during the introduction sequence. Supplier contacts then come through the corresponding network introductions: Red Imp Brewery, GP Mining Coop, Upper Level Pharmacist and Lower Levels Chemist. Check the upgrade description before paying; a supplier introduction and its later shareholder upgrade are separate purchases. Network reference.

Odin works differently. His business card unlocks a customer who visits to buy from you rather than a courier bringing stock. Plan suitable inventory for his visit instead of expecting the call to add goods to your shelves.

Ordering is a future transaction

Read the order size, delivery delay and cooldown in the call menu. Have enough cash and storage when the courier arrives. A quoted discount is useful only if the resulting stock fits your next sales cycle; a large delivery can leave too much money tied up in one category.

Wikily reports that larger supplier orders unlock after sufficient spending with that supplier. Do not assume a new contact immediately offers the largest order shown in a late-game guide. AllThings.How also records a menu inconsistency for Dale: an option says nine injectors while the reported delivery contains ten. Read your actual result rather than using that discrepancy as a guaranteed extra item.

If nobody answers

Check these conditions in order:

  1. Has the required card or introduction been obtained?
  2. Is the contact currently standing in the shop?
  3. Is a previous call still on cooldown?
  4. Has a story decision or reputation state cut off the contact?

The phone reference reports that suppliers can refuse calls under Shunned, while reporting Odin ends his contact. These are different problems from entering the wrong digits. A second dial cannot reverse a progression condition.

If the visible call status disagrees with the expected schedule, record the call day, contact and selected order. Compare tomorrow's log and delivery before placing additional assumptions into your budget.

Check the record

Sources & version notes

Use the current game prompts when a build changes. This guide distinguishes source review from hands-on testing.

  1. Wikily: phone unlocks and call behavior
  2. AllThings.How: contacts and observed menu details
  3. Wikily: network introductions
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